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roadmap

0: Launch Preview, arriving late '22

  • Create Avatars

  • Forage in the Wilderness

1: Enhance One feature a month after Launch to establish base gameplay

  • Build common tools and weapons at the Crafting Station with collected resources

  • Perform Rituals at the Altar by staking ONE-NEON

  • Cut Cedar Wood in the Forest

  • Dig for Ore at the Copper Mine

  • Equip your Avatar with weapons and armor and raid the local Goblin Encampment

  • Set traps in the Wilderness and Forest to gain furs and meat

2: Grow Grow team and game content

  • Re-compile your elder Avatars to harness their wisdom in a Soul. Implant their Soul in a new Avatar to reach new skill caps and receive powerful bonuses on your past iterations

  • More locations, more materials, more skills. Craft a master Steel sword with a Bloodwood hilt. Level your Exploration skill to discover your first lake to Fish on

  • Additional Rituals to provide liquidity across all trading pairs in The Neon Desert

  • DAO (Distributed Autonomous Organization) to govern game design and direction

3: Advance Embrace automation

  • The Breaking. See beyond the code. Learn to control The Neon Desert.

  • Summon your own Worlds to automate production. Build resource generators and factories

4: Ongoing Ongoing DAO Driven Design and Development

  • Multi chain expansion and network exclusive features

  • Enhanced DAO governance, aiming towards eventual complete management by DAO

  • Defend your World and invade others’ in PvP

  • Team up with friends to defeat difficult dungeons

  • Borrow and lend in game resources and abilities in a social marketplace

  • World events and a dedication to continued development and support